#pragma once

#include <vector>
#include "CTileManager.h"
using namespace std;
class CTile;

class CLayer
{
	vector<CTile*> m_vTiles;

public:
	
	CLayer();
	~CLayer();
	void Init();
	void Shutdown();
	void Render();
	void AddTile(CTile* pTile) {m_vTiles.push_back(pTile);}
	void RemoveTile(CTile* pTile) {}
};